I followed my class quest for the Great Hunt to Tatooine and guess what I found!
There is a speeder vendor on Tatooine, right here.
All the speeders are on display so take your time and window shop. You learn how to ride a speeder from your class trainer and it costs 40,000 credits and the actual speeder costs 8,000 credits. So save up!
A look at my talent tree so far.
The last five levels went rather smoothly. Mako's story line is getting pretty interesting. I won't give any spoilers away but I can't wait to see how it unfolds.
The only interesting healing ability I acquired was:
Cure
Cleanses a friendly target of up to two negative tech or physical effects.
Once you have The Cure..(hehe)
It's pretty handy when your party members are on fire. Keep an eye on your party member debuffs. You're doing great!
You are in your ship and the game takes you on a
pre-determined path but you do have to steer clear of the containers and other
ships.
To fire upon enemy ships press the left mouse button for
single shots and the right mouse button to fire the missiles. You only have so
many missiles so shot wisely. Your protective shield regenerates when you are
not firing so don’t fire constantly when there are no ships in front of you.
Pressing the space bar makes you barrel roll and that will help dodge enemy
fire from cruisers heading towards you and gunners on the ships.
Here is a video of the entire fight. It is not my video I
found it on youtube.com. He does make the fight look much easier then it was,
who knows this could be his 15th try.
You will fail the mission if you:
Run
out of time
Run out
of health
Do not
complete the mission in the allotted time
To complete the mission you need to:
Destroy
12 station turrets
Destroy
2 station shield generators
Destroy
3 station hangars
Destroy
3 station antennae
Bonus Objectives:
Destroy
60 enemy fighters
You receive bonus experience if you get this but it does not
count against you if you don’t get it.
You can shot the enemy ships with the phasers (left click)
and hit the shield generators, hangars and antennae with your missiles (right
click). You will fly over the station several times so don’t worry if you miss.
Also, I thought this was difficult when I first tried it
without upgrades. After I purchased shielding, extra missiles and all the other
level 1 upgrades for my ship it was much easier. To buy all of them it will
cost about 7500 credits. It is well worth is as the space battle went quite a
lot smoother. So I recommend it. You can buy upgrades in any main city, turn on
your vendor search on your M-map and look for “ship vendor”. He is usually
located near the docks.
If you don’t complete it on the first try you can try again
as many times at it takes. I did it several times before I managed to complete
it. I had a blast doing this mission. Pew, pew, pew, pew, pew – shooting rebel
scum is F.U.N.!
I have been hearing a lot of negative reviews about the
space missions that it is a "tube shooter" meaning you can not fly anywhere you wish. I can see this being something players want and I can see BioWare implementing it in the future. For now, having the ship follow a set path helps me familiarize myself with the controls and my environment.
What did you think of the first battle? Has the space
fighting lived up to your expectations?
Things got interesting at level 16 because my trainer gave
me Healing scan. Woot!
Three healing spells….what?!
Now I have a rotation….kind of.
I activate Combat support cylinder(Bam!)
Then I use Rapid Shots. (pew pew pew, it’s friendly
fire!)
Shoot with rapid shots until it stacks to 30.
(Every click of Rapid Shots gives you 3 stacks. Press it 10
times & you will have 30 stacks.)
It's Math!
Then press Supercharges Gas. This will increase your healing
by 10% AND reduce your Healing Scan cool down by 100% (You still have to abide
by the global cool down.)
That is a 12 second cool down that is GONE but this event only
lasts 10 seconds so spam spam spam those heals & get everyone’s health caught
up.
Once the 10 seconds are up you start back up with the Rapid
Shots to build back up to 30 again. If you know a big pull or a big fight is
coming up, don’t be afraid to let that 30 stack sit there. It has a 60 second
countdown until it disappears.
You can shot an ally to keep it stacked if you
have to wait or stop and cast some larger heals. The stack won’t disappear on
you until it counts down to 0.
At level 20 I got Kolto Missile through the talent tree. Here is what my tree looks like.
Kolto Missile (talent tree, min level 20)
Heals up to 3 allies within 8 meters of the targeted area for 478 - 542 health.
Heat: 16
Cast: Instant
You get your ship around level 18. With it come another companion, 2V-R8.
Congratulations! It's a droid.
He's kind of a bonehead, his shooting skills are a bit...we'll let's say he trained at the Stormtrooper Academy. I leave him on the ship & send him out on crew skill missions. Mako is still my main BFF,. (Best Fighting Friend)
Summary:
Shooting your friend with healing bullets is awesome